• Any software development tools and IDE, can be used for the event. If a team member uses a purchased tool licensed to him or her and the license is not transferable to other members the team should choose one available to all developer team.

  • Project design/assets can be created prior to the start date of the hackathon. All assets should conform to the Creative Commons License agreement standard, or is freely available and you have permission or license to use it. Proof of permission must be given upon request.  
  • Assets, SDKs, APIs or other tools or components available under a trial licence may be used.
  • A team can submit only one entry for the hackathon. Participation at the hackathon is subjected on a “per-team” basis meaning you are not allowed to be on more than one team at the event.
  • Any intellectual property developed during and within the scope of the hackathon must be open source and licensed under one of the licenses referenced in https://opensource.org/licenses.
  • The license selected by the team must be clearly listed in code (page per page) or a generic page announcing the license the application adheres to. Also, public code used inside your application should also list the licenses the code is subjected to.  
  • A team may not code applications that violate the code of conduct. For example Racially insensitive ideas for an application will automatically be disqualified.